As an orphan, life was not easy for James McConnell. He also battled with fear for many years but soon 'learnt to whistle' as he would say. But it would be that fear that would lead him down a dark entry with two half-bricks in his hands. He would have to combat the fear and to defeat it completely to be the man of God that he was called to be. Read how he went from having a congregation of ten to a 3,500 seater auditorium in the 80s before the term 'mega-church' was even born. And the week two souls became two great evangelists Sydney Murray (renowned Northern Ireland evangelist) and Bob (Robert) Gass (renowned international evangelist, and writer of UCB 'Word for Today'). Read about Pastor McConnell's fight with cancer and the church split. There's also the 'truth' behind the Islam remarks and the impending jail sentence, the trashing of a children's orphanage, to leaving a legacy of great pastors and works around the world. 'Fear' will become past-tense as you read 'The Good, The Bad & Jesus Christ' in Pastor McConnell's own words.
An amazing new edition - each Testament contains double the stories and both volumes are in a presentation box set. Enter a new world - full of exciting quests, danger, and miracles. Walk into the Garden of Eden and see tumbling waterfalls and lush landscapes; accompany Noah as he builds his ark; see the parting of the Red Sea; watch the blocks of the Jericho walls break apart; witness Jesus perform miracles - all created in Minecraft! Stories from the Bible are retold in block form, capturing the breathtaking adventure of these well-known tales. Since 2009, Minecraft has taken the gaming world by storm. Now hugely popular with children, those familiar with the phenomenon will love this new world and the adventures of God's people. Garrett Romines, and Christopher Miko; skilled in using games and toys to create fun learning environments and products for children, have re-created Bible stories with the famous virtual blocks to produce vibrant, and complex 3-D worlds filled with adventure and using astonishing imagination. The images have been captured and combined with text boxes and speech bubbles to explain the stories for 7-11 year olds. The text is light, but explains the events thoroughly for the age group, and the dialogue includes in-game humour.